He failed to make his saving throw

Posted Tuesday, March 4, 2008, at 2:22 PM
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  • none

    -- Posted by Tn Volunteer on Tue, Mar 4, 2008, at 2:49 PM
  • You beat me to it! I was just about to post about this - although I've never played the game, I do enjoy watching a bit of 'Mazes and Monsters.'

    -- Posted by cfrich on Tue, Mar 4, 2008, at 3:10 PM
  • maybe 4 years - not total, but I really didn't waste it, I made friends with several of the players that lasted for years. I played maybe 10 hours total per week. I never did any of those long night sessions because my parents were all freaked out because of the Christians saying it was too satanic.

    -- Posted by Evil Monkey on Tue, Mar 4, 2008, at 3:35 PM
  • He may not have had a Paladin in his party.

    Rest well,Mr.Gygax.

    Some may have doubts about your alignment but your best known and least understood work sparked more good fellowship and creativity than danger.

    I hope that the Ultimate Gamemaster looks at your character sheet and welcomes you with a fond "Hoody-Hoo!" and a place at His table.

    Bryan,I have spent many hours playing rpg's and other games.

    Our playing was MUCH closer to the pages of "Knights of the Dinner Table" than Jack Chick's "Dark Dungeons."

    I saw more corruption in "rules lawyering" and the quest for a Monty Haul than I ever saw devotion to evil deities.

    Did we ever take our characters out into the real world?

    Only to this extent: When gaming,if our character did something not in keeping with who he was supposed to be,we got called on it.

    Maybe,on occasion,we'd ask ourselves: "If I'm playing a "good guy" in reality,does that show in my actions?"

    I noted that nice people could play villains because they understood evil.

    The less virtuous couldn't grasp how someone heroic would behave.

    It made for a very enlightening passtime.

    Thanks to the precedent of D&D,people can save the world in any number of settings from the Wild West to film noir.

    (Would we have as many kids dressing like Victorian explorers if it weren't for "Space: 1889" and steampunk?)

    A lot has occurred since the days of Dave Arnesen and "Chainmail".

    Gygax may be gone but the gaming he helped to encourage will be a positive legacy.

    -- Posted by quantumcat on Tue, Mar 4, 2008, at 3:45 PM
  • Those stories on the 700 Club did more for sales of the game than any multi-million ad campaign ever could...

    -- Posted by Brian Mosely on Tue, Mar 4, 2008, at 3:46 PM
  • yeah I loved the one with Tom Hanks, that was so funny. I had all the original stuff and some really nice dice that were worth fortunes. My parents threw like 1000s of dollars of modules, rulebooks and dice away. So in retaliation, about 2 years ago, I said, remember all that stuff you threw away? Check out what it is worth now. They almost died in shock.

    I was ne'er a problem child, I did more of my share of chores, and I never talked back to my parents. I collected comics, I loved computers, I was a closet geek. I was very popular with the ladies so I couldn't let in on playing D & D and all the "nerds" thought it was cool that the cool guy played. It was a great thing because in school I would stick up for my gaming buddies and none of the jocks never said crap to me. I was like the Neutron of the Proton/Electron world... Guess that is why I was re-elected in my student government so many times.

    -- Posted by Evil Monkey on Tue, Mar 4, 2008, at 4:26 PM
  • It does have its dangers however.

    I've been married to a neutral neutral half-orc barbarian since second edition came out.

    Imagine if I'd stuck to Rook and Bingo.


    -- Posted by quantumcat on Tue, Mar 4, 2008, at 9:18 PM
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